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Skill

Expert Scouting

Expert Scouting
The hero gains 3 sight radius.
Subskills
Reconnaissance
Reconnaissance
Removes the fog of war within [ 150% × hero sight radius ] square(s) of the hero each morning.
Visions
Visions
Shows the exact army composition of any enemy within [ 300% × hero sight radius ] square(s) of the hero.
Counterespionage
Counterespionage
Enemies can’t see detailed information about your army. When they try, they see random numbers of random creatures of your faction.

Synergy →

Logistics
Logistics
Strong Mounts
Strong Mounts
Neutral Global Map spells cost –4 mana. This bonus is doubled if the hero knows “Scouting.”

← Synergy

Luck
Luck
Long‑Sight
Long‑Sight
Sight radius increases by an additional 1. This bonus is doubled if the hero knows “Luck.”
Intelligence
Intelligence
Familiar Paths
Familiar Paths
+10 Movement points when the hero starts the day in an area you control. This bonus is doubled if the hero knows “Wisdom.”

Requires Subclass

Wellspring of Vigor

Warden

Wellspring of Vigor

Generates maximum Focus Charges at the beginning of each round.

Celestial Envoy

Druid

Celestial Envoy

The hero can use all spells.

Lord of Chaos

Herald

Lord of Chaos

Heroic Strike deals +2 Damage per each hero attribute point.

Grand Inquisitor

Cleric

Grand Inquisitor

Enemy hero can only use each spell once per battle.

Silvertongue's Envoy

Overlord

Silvertongue's Envoy

+100% Defence.

Harbinger of Doom

Death Knight

Harbinger of Doom

Enemy creatures in battle have the minimum possible Luck and always land an Unlucky Strike when attacking.

Unbound

Oathkeeper

Unbound

Increases the level of all hero's spells to their maximum.