Skill
Advanced Scouting

The hero gains 2 sight radius.
Subskills

Long‑Sight
Sight radius increases by an additional 1. This bonus is doubled if the hero knows “Luck.”

Familiar Paths
+10 Movement points when the hero starts the day in an area you control. This bonus is doubled if the hero knows “Wisdom.”

Pathfinding
Terrain penalties are reduced by 50%.
Synergy →

Logistics

Strong Mounts
Neutral Global Map spells cost –4 mana. This bonus is doubled if the hero knows “Scouting.”
← Synergy

Luck

Long‑Sight
Sight radius increases by an additional 1. This bonus is doubled if the hero knows “Luck.”

Intelligence

Familiar Paths
+10 Movement points when the hero starts the day in an area you control. This bonus is doubled if the hero knows “Wisdom.”
Requires Subclass

Warden
Wellspring of Vigor
Generates maximum Focus Charges at the beginning of each round.

Druid
Celestial Envoy
The hero can use all spells.

Herald
Lord of Chaos
Heroic Strike deals +2 Damage per each hero attribute point.

Cleric
Grand Inquisitor
Enemy hero can only use each spell once per battle.

Overlord
Silvertongue's Envoy
+100% Defence.

Death Knight
Harbinger of Doom
Enemy creatures in battle have the minimum possible Luck and always land an Unlucky Strike when attacking.

Oathkeeper
Unbound
Increases the level of all hero's spells to their maximum.


























