Alchemical Dust in Heroes of Might and Magic: Olden Era — The New Key Resource
Alchemical Dust (
) is a completely new resource introduced in Olden Era. The developers removed sulfur and added
specifically to make macro-economy much deeper, early-game decisions far more impactful, and force players to plan every map action carefully. The amount of
is heavily limited, yet its influence on the game is massive.
What is Alchemical Dust used for?
This resource is essential in several core game systems:
- Upgrading creature dwellings in the castle
Every unit upgrade now requires
. This makes gameplay much less linear: you have to carefully decide which creatures to upgrade first and plan your map route to collect dust in the right time windows. - Upgrading spells in the Mage Guild
For 25
you can manually upgrade a chosen spell once, unlocking extra effects (mass cast, increased duration, new mechanics, etc.). This lets you use powerful spells much earlier and more effectively, even without max magic school specialization. - Upgrading artifacts
allows you to boost stats and effects of equipped artifacts. The stronger your late-game items — the higher your chances in endgame battles. - Activating the unique artifact
This legendary item works like a lottery: spend 50
to perform an upgrade and get a random reward (sometimes extremely valuable, including the Grail). Upgrades are unlimited — risky, but potentially game-changing.
How to obtain
?
Dust cannot be mined like classic resources. Here are all known ways to get it:
- Loose piles on the map
Just like other resources, you can find 8–12
by picking up loose piles during exploration. A hero with
Advanced Luck (perk
Always Heads:Always HeadsThe hero gains +25% Gold and resources from piles on the global map. This bonus is doubled if the hero knows “Economy.”) gets a noticeable bonus.
Special map object. Trade 1
+ 1
+ 1
for 15
. Extremely efficient if you have excess rare resources.
Gives 20–40
once per week to the first hero who visits.- Disenchanting artifacts and scrolls
The most reliable and controllable method. In the hero’s inventory, a disenchant button appears next to artifacts:
- Common → 10
- Rare → 20
- Epic → 30
- Legendary → 40

The disenchant button appears when selecting an artifact in the hero’s inventory - Rewards from guarded objects and creature banks
Tough objects like
,
reward
. - Hero skills
The subskill
Experimenter:Experimenter+5 Alchemical Dust daily. This bonus is doubled if the hero knows “Insight.” from the
Expert Economy branch gives 5
daily (10 with
Basic Insight ). - Faction bonuses (e.g.
has laws tied to
— 4
Alchemists Code IProvides a one‑time allotment of 75 Alchemical Dust when enacted., 4
Alchemists Code IIProvides a one‑time allotment of 150 Alchemical Dust when enacted.).
Alchemical Dust economy tips
- Prioritize upgrading dwellings for the stacks that currently form your main damage force and help win fights. Don’t upgrade everything “just in case” — dust is way too valuable.
- No point rushing every single
pile from turn 1. Pick the minimum essential spells and stacks — grab the rest later from creature banks or scouting. Early game usually needs just 1 key spell and 1–2 strong stacks. - Short on
for a critical dwelling or spell upgrade? Don’t hesitate to disenchant artifacts and scrolls. They usually have less impact early–mid game, and late-game you’ll loot
,
or better legendaries anyway.
