Temple — an army-focused faction
is a faction with a very strong emphasis on its army. They have an excellent balanced troop composition: every unit clearly fulfills its specific role. This allows you to play in the simplest and most aggressive way possible — recruit troops on day one and go win even tough battles without diving into complicated mechanics.
Faction Skill:
Basic Righteousness
At the time of beta testing, the ability is considered too strong and will most likely be nerfed by release.
You can capture even the toughest objects with almost no losses (for example,
)
- There's even a capture strategy for
: 6 single Griffin block all four guards for 3 rounds straight, while Austringer shoot down the guard. - Crossbowman quickly build up massive damage
- You can capture even the toughest objects with almost no losses (for example,
) - There's even a capture strategy for
: 6 single Griffin block all four guards for 3 rounds straight, while Austringer shoot down the guard.
Unique Faction Mechanic
Temple's greatest strength is high game tempo. Thanks to the powerful starting army and the exclusive law 6
Architect’s MasteryYou can construct +1 building(s) daily., you can build all three castles up to max creature tiers in just one week.
Strong Heroes
One of the faction's best heroes is Pip:
. The castle is heavily focused on tempo and fast play, and Pip's specialization grants very early access to the subskill
Civic Innovation:Civic InnovationThe hero gains +100% Law points. This bonus is doubled if the hero knows “Leadership.” from the starting skill
Advanced Insight . This lets you get the 6
Architect’s MasteryYou can construct +1 building(s) daily. law (build two structures per day) as early as day 3–4.
Additional perks Pip:
:
- Starting spell
Early Start is useful in early battles - Specialization grants a large amount of stats already at early levels
- Primary stat —
intelligence → huge mana pool - In combination with double construction and high level, you can use Town Portal
or Dimension Door
as early as day 4–5
All together makes Pip:
the ideal hero for Temple. Highly recommend trying it out.
Strong Artifacts and Sets for the Faction
Temple has no single set that "wins the game" on its own (morale sets work for almost all factions). But there's one artifact of just Epic rarity that you can realistically grab on day 2 with lucky map generation — that's .
Why it's so good:
- The faction has a ton of very strong shooters
- With this bow, Temple play becomes noticeably easier and more carefree
There's also a related set Living Arrows ( ), which is excellent for Sun Herald and Angel .
But, unfortunately, it's almost useless for shooters:
- Marksman do not receive the bonus from removing the penalty.
- Austringer remain with two shots (it is unclear whether this is a bug or intended behavior, as the spell
Hksmilla’s Rampage also does not affect them).








