РУСENG中文

Units

Marksman

Tier 2Temple

healthhealth:10
attackattack:6
defencedefence:3
damagedamage:3–4
initiativeinitiative:7
speedspeed:3
moralemorale (-5 – 5):0
luckluck (-3 – 3):0
growthgrowth:14
valuevalue:123
experienceexperience:16

Cost

Gold140

Abilities

View from the Heavens

View from the Heavens

View from the HeavensIncreases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
Sharpshooter

Sharpshooter

SharpshooterRanged attacks deal full Ranged Damage at any range.
Fine Bolts

Fine Bolts

Fine BoltsDeals +40% Ranged Damage. Duration: 2 round(s).
Piercing Shot

Piercing Shot

Piercing ShotDeals 50% basic attack Damage ([ 2–2 × amount of units ]). The target takes +25% Damage until the end of the round.
Ranged Attack

Ranged Attack

Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Living

Living

LivingA fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.