Spells

Temporal Spheres
Arcane • Tier 2
Mana: 9
Lv. 1:Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 5% × hero’s Spell Power ]% of one unit’s maximum HP.
Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).
Lv. 2:HP as Damage: 100% > 200%.
Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 10% × hero’s Spell Power ]% of one unit’s maximum HP.
Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).
Lv. 3:Traps: 2 > 3.
Place up to 3 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 10% × hero’s Spell Power ]% of one unit’s maximum HP.
Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).
Lv. 4:HP as Damage: 200% > 400%.
Place up to 3 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 15% × hero’s Spell Power ]% of one unit’s maximum HP.
Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).
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