Skill
Advanced Tactics

In the Tactics Phase, creatures can be placed within a 4‑line area.
Subskills

One for All
Friendly creatures gain +3 Attack for each adjacent enemy. This bonus is doubled if the hero knows “Offense.”

Easy Prey
Once per round, when an enemy waits, friendly creatures gain +2 Initiative until the end of round. This effect does not stack.

Energizing Mana
Generate +1 Focus Charge each time your enemy uses a spell.
Synergy →

Insight

Endless Charisma
+1 Attack, Defense, Spell Power, and Knowledge. This bonus is doubled if the hero knows “Tactics.”
← Synergy

Offence

One for All
Friendly creatures gain +3 Attack for each adjacent enemy. This bonus is doubled if the hero knows “Offense.”

Defence

All for One
Friendly creatures gain +3 Defense for each adjacent ally. This bonus is doubled if the hero knows “Defense.”
Requires Subclass

Druid
Heaven’s Fury
Heroic Strike deals Damage to all enemies in a 1‑hex radius.

Herald
Progenitor
+200% creature growth in all your cities.

Knight
Paragon
All allies deal maximum damage and take minimum damage.

Warlock
Amelchia's Heir
+100% spell power.

Death Knight
Walking Rot
All enemies always have minimum Morale.

Necromancer
Chronomancer
Necromancy works for all creatures and not just the Undead.

Riftspeaker
Unstoppable
+10 to the hero’s Attack, Defence, Spell Power, and Knowledge.


























