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Skill

Advanced Tactics

Advanced Tactics
In the Tactics Phase, creatures can be placed within a 4‑line area.
Subskills
One for All
One for All
Friendly creatures gain +3 Attack for each adjacent enemy. This bonus is doubled if the hero knows “Offense.”
Easy Prey
Easy Prey
Once per round, when an enemy waits, friendly creatures gain +2 Initiative until the end of round. This effect does not stack.
Energizing Mana
Energizing Mana
Generate +1 Focus Charge each time your enemy uses a spell.

Synergy →

Insight
Insight
Endless Charisma
Endless Charisma
+1 Attack, Defense, Spell Power, and Knowledge. This bonus is doubled if the hero knows “Tactics.”

← Synergy

Offence
Offence
One for All
One for All
Friendly creatures gain +3 Attack for each adjacent enemy. This bonus is doubled if the hero knows “Offense.”
Defence
Defence
All for One
All for One
Friendly creatures gain +3 Defense for each adjacent ally. This bonus is doubled if the hero knows “Defense.”

Requires Subclass

Heaven’s Fury

Druid

Heaven’s Fury

Heroic Strike deals Damage to all enemies in a 1‑hex radius.

Progenitor

Herald

Progenitor

+200% creature growth in all your cities.

Paragon

Knight

Paragon

All allies deal maximum damage and take minimum damage.

Amelchia's Heir

Warlock

Amelchia's Heir

+100% spell power.

Walking Rot

Death Knight

Walking Rot

All enemies always have minimum Morale.

Chronomancer

Necromancer

Chronomancer

Necromancy works for all creatures and not just the Undead.

Unstoppable

Riftspeaker

Unstoppable

+10 to the hero’s Attack, Defence, Spell Power, and Knowledge.