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Skill

Advanced Resistance

Advanced Resistance
Friendly creatures take –25% Magic Damage.
Subskills
Obstruction
Obstruction
Enemy spells cost 20% more mana. If the hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.
Hindrance Aura
Hindrance Aura
Enemy loses 1 Focus Charge(s) at the beginning of each battle round.
Fast Metabolism
Fast Metabolism
All negative effects on friendly creatures last for 2 fewer rounds (no less than 1).

Synergy →

Nightshade Magic
Nightshade Magic
Chronic Weakness
Chronic Weakness
Enemy creature maximum HP reduces by 1. This effect is doubled if the hero knows “Resistance.”

Requires Subclass

Soul Eater

Enforcer

Soul Eater

Grants a new battle ability. It allows the hero to consume a target corpse, gaining bonus Attack, Defense, and Spell Power until the end of battle.

Ascendant

Cleric

Ascendant

All the hero's spells always cost 0 mana.

Great Merchant

Warlock

Great Merchant

Grant +10000 gold daily.

Walking Rot

Death Knight

Walking Rot

All enemies always have minimum Morale.

Unfeeling

Oathkeeper

Unfeeling

Enemy loses all Focus Charges at the beginning of each battle round.