Skill
Advanced Diplomacy

Provides a chance of neutral squads offering to join the hero’s army for Gold instead of fighting them. +25% Persuasion Power in Diplomacy.
Subskills

Larger Than Life
Neutral squads view the hero’s army as +25% more powerful than it is, increasing the chance that they will join or flee. This bonus is doubled if the hero knows “Battlecraft.”

Eloquence
–75% to the cost of surrendering.

Folk Hero
+50% Persuasion Power in Diplomacy with neutral squads from the hero’s faction.
Synergy →

Defence

Wizard Contract
Friendly creatures take –10% Magic Damage. This bonus is doubled if the hero knows “Diplomacy.”
← Synergy

Battlecraft

Larger Than Life
Neutral squads view the hero’s army as +25% more powerful than it is, increasing the chance that they will join or flee. This bonus is doubled if the hero knows “Battlecraft.”

Economy

Art of the Deal
Neutral squads take –15% Gold to recruit. This bonus is doubled if the hero knows “Economy.”
Requires Subclass

Warden
Fortune’s Favored
Friendly creatures have their maximum possible Luck and will always land a Lucky Strike when attacking.

Herald
Progenitor
+200% creature growth in all your cities.

Knight
Paragon
All allies deal maximum damage and take minimum damage.

Overlord
Balthazar's Bodyguard
+100% Attack.

Death Knight
Walking Rot
All enemies always have minimum Morale.

Oathkeeper
Unfeeling
Enemy loses all Focus Charges at the beginning of each battle round.


























