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Skill

Advanced Diplomacy

Advanced Diplomacy
Provides a chance of neutral squads offering to join the hero’s army for Gold instead of fighting them. +25% Persuasion Power in Diplomacy.
Subskills
Larger Than Life
Larger Than Life
Neutral squads view the hero’s army as +25% more powerful than it is, increasing the chance that they will join or flee. This bonus is doubled if the hero knows “Battlecraft.”
Eloquence
Eloquence
–75% to the cost of surrendering.
Folk Hero
Folk Hero
+50% Persuasion Power in Diplomacy with neutral squads from the hero’s faction.

Synergy →

Defence
Defence
Wizard Contract
Wizard Contract
Friendly creatures take –10% Magic Damage. This bonus is doubled if the hero knows “Diplomacy.”

← Synergy

Battlecraft
Battlecraft
Larger Than Life
Larger Than Life
Neutral squads view the hero’s army as +25% more powerful than it is, increasing the chance that they will join or flee. This bonus is doubled if the hero knows “Battlecraft.”
Economy
Economy
Art of the Deal
Art of the Deal
Neutral squads take –15% Gold to recruit. This bonus is doubled if the hero knows “Economy.”

Requires Subclass

Fortune’s Favored

Warden

Fortune’s Favored

Friendly creatures have their maximum possible Luck and will always land a Lucky Strike when attacking.

Progenitor

Herald

Progenitor

+200% creature growth in all your cities.

Paragon

Knight

Paragon

All allies deal maximum damage and take minimum damage.

Balthazar's Bodyguard

Overlord

Balthazar's Bodyguard

+100% Attack.

Walking Rot

Death Knight

Walking Rot

All enemies always have minimum Morale.

Unfeeling

Oathkeeper

Unfeeling

Enemy loses all Focus Charges at the beginning of each battle round.