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Heroes

Initial

stats

attack3
defence1
spell power1
intelligence2
Marl
Fraction: Necropolis
Class: Death Knight
Specialty: WebWebLanguid Soil - Starts with the “Masterful Web” spell. This version of the spell affects all enemies. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels.
WebWebLanguid Soil - Starts with the “Masterful Web” spell. This version of the spell affects all enemies. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels.

Marl

Starting

Skills

basic_necromancy
basic_logistics

Starting

Army

Skeleton
2230
Wight
1115
Undead Pet
912

Starting

Spell

Web
Web

Growth Chances

Attributes

Level 1–12:

attack45.0%
defence25.0%
spell power15.0%
intelligence15.0%

Level 13+: 25% to all attributes

Skill Growth Chances

OffenceOffence15.0%
DefenceDefence15.0%
ResistanceResistance15.0%
BattlecraftBattlecraft15.0%
LuckLuck15.0%
InsightInsight15.0%
LogisticsLogistics10.0%
ScoutingScouting10.0%
EconomyEconomy10.0%
SiegecraftSiegecraft10.0%
RecruitmentRecruitment10.0%
Nightshade MagicNightshade Magic8.0%
DiplomacyDiplomacy7.5%
TacticsTactics7.5%
Arcane MagicArcane Magic6.0%
SorcerySorcery5.0%
IntelligenceIntelligence5.0%
Summon AvatarSummon Avatar5.0%
Battle MagicBattle Magic5.0%
Primal MagicPrimal Magic4.0%
Daylight MagicDaylight Magic2.0%
LeadershipLeadership0.0%
ThaumaturgyThaumaturgy0.0%

Available Subclasses

Walking Rot

Walking Rot

All enemies always have minimum Morale.

Required Skills:
resistance
intelligence
nightshade_magic
diplomacy
tactics
Harbinger of Doom

Harbinger of Doom

Enemy creatures in battle have the minimum possible Luck and always land an Unlucky Strike when attacking.

Required Skills:
defence
sorcery
primal_magic
luck
scouting