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Units

Sun Herald

Tier 4Temple

healthhealth:35
attackattack:15
defencedefence:13
damagedamage:11–17
initiativeinitiative:4
speedspeed:3
moralemorale (-5 – 5):2
luckluck (-3 – 3):0
growthgrowth:6
valuevalue:425
experienceexperience:49

Cost

Gold400

Abilities

Anointed for Damage

Anointed for Damage

Anointed for DamageWhenever this creature gains a positive effect, it gains +1 Damage until the end of the battle.
Exaltation

Exaltation

ExaltationTarget friendly creature deals maximum Damage. Duration: 2 round(s).
Ranged Attack

Ranged Attack

Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Living

Living

LivingA fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.