РУСENG中文

Units

Stinging Ra'Shoth

Tier 1Schism

healthhealth:10
attackattack:4
defencedefence:4
damagedamage:3–3
initiativeinitiative:4
speedspeed:4
moralemorale (-3 – 3):0
luckluck (-5 – 5):0
growthgrowth:20
valuevalue:78
experienceexperience:10

Cost

Gold100

Abilities

Flying

Flying

FlyingMovement ignores obstacles and traps.
Ranged Attack

Ranged Attack

Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Magic Creature

Magic Creature

Magic CreatureA beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Summoning Rite: Stinging Ra’Shoth

Summoning Rite: Stinging Ra’Shoth

Summoning Rite: Stinging Ra’ShothOnce per battle, summons a stack of Stinging Ra’Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.