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Units

Noble Cavalry

Tier 5Temple

healthhealth:85
attackattack:12
defencedefence:17
damagedamage:12–16
initiativeinitiative:13
speedspeed:7
moralemorale (-5 – 5):1
luckluck (-3 – 3):0
growthgrowth:3
valuevalue:1366
experienceexperience:151

Cost

Gold1220

Abilities

Piercing Strike II

Piercing Strike II

Piercing Strike IIIgnores 40% of the enemy’s Defense.
Inspiring

Inspiring

InspiringIncreases friendly creatures’ Morale by 1. This effect does not stack; only the strongest one is active.
Jousting Bonus

Jousting Bonus

Jousting BonusMoving before an attack increases Damage by 10% per hex moved.
Charge!

Charge!

Charge!Increases Speed and Initiative of all friendly creatures by 1. Duration: 2 round(s).
Melee Attack

Melee Attack

Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Living

Living

LivingA fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.