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Units

Merchant of Death

Tier 4Necropolis

healthhealth:30
attackattack:11
defencedefence:9
damagedamage:7–9
initiativeinitiative:5
speedspeed:4
moralemorale (0 – 0):0
luckluck (-5 – 5):0
growthgrowth:10
valuevalue:370
experienceexperience:43

Cost

Gold360

Abilities

Undead

Undead

UndeadA creature or person whose life has been prolonged by unnatural means. Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.
Long Reach

Long Reach

Long ReachHas an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Dig Up Bones

Dig Up Bones

Dig Up BonesSummons [ 2 × amount of units ] Skeleton(s) on an adjacent hex. They disappear after the battle.
Blighted Corpses

Blighted Corpses

Blighted CorpsesLong Reach attacks poison the target. Poisoned creatures take [ 16 + 3 × amount of units ] Magic Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
Ensnare Memories

Ensnare Memories

Ensnare MemoriesSummons [ 2 × amount of units ] Wight(s) on an adjacent hex. They disappear after the battle.