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Units

Inquisitor

Tier 6Temple

healthhealth:95
attackattack:20
defencedefence:24
damagedamage:19–23
initiativeinitiative:7
speedspeed:4
moralemorale (-5 – 5):0
luckluck (-3 – 3):0
growthgrowth:2
valuevalue:1152
experienceexperience:121

Cost

Gold1000

Abilities

Unyielding I

Unyielding I

Unyielding IIgnores 30% of the enemy’s Attack when struck.
Infuse Armor

Infuse Armor

Infuse ArmorIncreases this creature’s Defense by 5 and Speed by 1, and dispels any negative effects that restrict movement. Duration: 2 round(s).
Celestial Flail

Celestial Flail

Celestial FlailHits the target and all adjacent enemies.
Melee Attack

Melee Attack

Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Living

Living

LivingA fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.