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Units

Hierophant

Tier 4Temple

healthhealth:35
attackattack:13
defencedefence:15
damagedamage:11–11
initiativeinitiative:4
speedspeed:4
moralemorale (-5 – 5):3
luckluck (-3 – 3):0
growthgrowth:6
valuevalue:425
experienceexperience:49

Cost

Gold400

Abilities

Inner Glow

Inner Glow

Inner GlowIncreases target friendly creature’s Attack and Defense by 5, Speed and Initiative by 2. Duration: 2 round(s).
Holy Ablution

Holy Ablution

Holy AblutionDispels all negative effects from all friendly creatures and fully restores their HP.
Ranged Attack

Ranged Attack

Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Living

Living

LivingA fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.