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Units

Grand Shoth

Tier 4Schism

healthhealth:50
attackattack:11
defencedefence:11
damagedamage:10–13
initiativeinitiative:8
speedspeed:5
moralemorale (-3 – 3):0
luckluck (-5 – 5):0
growthgrowth:4
valuevalue:453
experienceexperience:52

Cost

Gold450

Abilities

Melee Attack

Melee Attack

Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Magic Creature

Magic Creature

Magic CreatureA beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Flying

Flying

FlyingMovement ignores obstacles and traps.
Frost

Frost

FrostWhen this creature attacks, the target doesn’t generate Focus.
Summoning Rite: Grand Shoth

Summoning Rite: Grand Shoth

Summoning Rite: Grand ShothOnce per battle, summons a stack of Grand Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.