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Units

Bloated Arbitrator

Tier 6Schism

healthhealth:75
attackattack:28
defencedefence:22
damagedamage:20–24
initiativeinitiative:8
speedspeed:5
moralemorale (-5 – 5):0
luckluck (-3 – 3):0
growthgrowth:2
valuevalue:2259
experienceexperience:237

Cost

Gold1900

Abilities

Ranged Attack

Ranged Attack

Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Living

Living

LivingA fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Paradoxical Shots

Paradoxical Shots

Paradoxical ShotsRanged penalties are reversed for this creature. Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. If the target is adjacent, performs a Melee attack, dealing +50% Damage.
Power of the Abyss

Power of the Abyss

Power of the AbyssIncreases the hero’s maximum mana by 20. This effect does not stack.
Slimy Touch

Slimy Touch

Slimy TouchAttacks deal +[ 4 × amount of units ] Pure Damage and lower the target’s Speed and Initiative by 1 until the end of round. This effect does not stack.
Command: Switch Places

Command: Switch Places

Command: Switch PlacesMakes any two creatures switch places, as long as they are within 8 hexes of one another.
Frozen Pages

Frozen Pages

Frozen PagesPrevents the enemy hero from using the Spellbook until the end of the round. This effect does not stack.