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Units

Archangel

Tier 7Temple

healthhealth:225
attackattack:35
defencedefence:30
damagedamage:50–75
initiativeinitiative:12
speedspeed:5
moralemorale (-3 – 3):0
luckluck (-3 – 3):0
growthgrowth:1
valuevalue:6396
experienceexperience:640

Cost

Gold40002

Abilities

Flying

Flying

FlyingMovement ignores obstacles and traps.
Forging Perfection

Forging Perfection

Forging PerfectionWhenever a positive effect is applied to a friendly creature, it is also applied to this creature. The effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once.
Sharpshooter

Sharpshooter

SharpshooterRanged attacks deal full Ranged Damage at any range.
Refract and Reflect

Refract and Reflect

Refract and ReflectApplies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection.”
Devouring Chalice

Devouring Chalice

Devouring ChaliceDispels all positive effects from enemies within a 1‑hex radius area from chosen hex and applies them to this creature.
Ranged Attack

Ranged Attack

Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Embodiment

Embodiment

EmbodimentA spirit, soul, or other intangible power that has coalesced into material form. Morale range: –3 to 3. Luck range: –3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.