Units
Archangel
Tier 7 • Temple
Cost
Abilities

Flying
FlyingMovement ignores obstacles and traps.
Forging Perfection
Forging PerfectionWhenever a positive effect is applied to a friendly creature, it is also applied to this creature. The effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once.
Sharpshooter
SharpshooterRanged attacks deal full Ranged Damage at any range.
Refract and Reflect
Refract and ReflectApplies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection.”
Devouring Chalice
Devouring ChaliceDispels all positive effects from enemies within a 1‑hex radius area from chosen hex and applies them to this creature.
Ranged Attack
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Embodiment
EmbodimentA spirit, soul, or other intangible power that has coalesced into material form. Morale range: –3 to 3. Luck range: –3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.




















