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Units

Worldwatcher

Tier 6Neutral

healthhealth:75
attackattack:25
defencedefence:25
damagedamage:25–25
initiativeinitiative:8
speedspeed:3
moralemorale (0 – 0):0
luckluck (0 – 0):0
growthgrowth:0
valuevalue:1700
experienceexperience:250

Cost

Gold1600

Abilities

Construct

Construct

ConstructInert matter that has been reanimated with magic or other means. Morale: Always neutral. Luck: Always neutral. Fallen Constructs do NOT count towards the power of Necromancy reanimation after battle.
Ranged Attack

Ranged Attack

Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Duelist

Duelist

DuelistReceives no penalty in Melee range, dealing full Damage.
Sharpshooter

Sharpshooter

SharpshooterRanged attacks deal full Ranged Damage at any range.
Magic Defense IV

Magic Defense IV

Magic Defense IVTakes –90% Magic Damage.
Time Loop

Time Loop

Time LoopPlaces an invisible trap. When an enemy ground creature steps on it, the creature is transported back to its starting point and forced to end turn. Duration: 2 rounds.
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