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Units

Sentinel of Glory

Tier 7Neutral

healthhealth:400
attackattack:40
defencedefence:40
damagedamage:50–50
initiativeinitiative:7
speedspeed:7
moralemorale (-3 – 3):0
luckluck (-5 – 5):0
growthgrowth:0
valuevalue:7000
experienceexperience:1000

Cost

Gold5000

Abilities

Magic Creature

Magic Creature

Magic CreatureA beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Melee Attack

Melee Attack

Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Flying

Flying

FlyingMovement ignores obstacles and traps.
Arina’s Way

Arina’s Way

Arina’s WayDispels all negative effects from this creature and fully restores its HP. Once per battle.
Naira’s Way

Naira’s Way

Naira’s WayDeals +40% Damage and takes –40% Damage until the end of the round. Once per battle.
Doreath’s Way

Doreath’s Way

Doreath’s WayBlinks to any hex and deals its basic attack as Pure Damage to all adjacent enemies. Once per battle.
Hksmilla’s Way

Hksmilla’s Way

Hksmilla’s WayGains immunity to Magic Damage and negative effects until the end of the round. Once per battle.
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