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Units

Guile Infiltrator

Tier 2Dungeon

healthhealth:13
attackattack:6
defencedefence:2
damagedamage:3–5
initiativeinitiative:6
speedspeed:7
moralemorale (-5 – 5):0
luckluck (-3 – 3):2
growthgrowth:13
valuevalue:132
experienceexperience:17

Cost

Gold150

Abilities

Living

Living

LivingA fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Melee Attack

Melee Attack

Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Blink

Blink

BlinkTeleports directly to destination hex, ignoring obstacles and traps.
Weak Spot

Weak Spot

Weak SpotLucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.
Fighting Style: Hit and Run

Fighting Style: Hit and Run

Fighting Style: Hit and RunThis creature will return to its original position after attacking, but deal –50% Damage.
Staggering Hits

Staggering Hits

Staggering HitsAttacks prevent the target from counterattacking until the end of the round.
Shadowstrike

Shadowstrike

ShadowstrikeDeals basic attack Damage to any enemy, ignoring their Defense.